Contracts in the project
All of a project's contracts in one place — from the draft to the signature, with status, categories and deadlines.
Every project has a Contracts tab: crew and cast contracts, filming permits, consents, non-disclosure agreements and the contract with the client. Signing happens electronically in the app or via a link — or on paper where the law requires it.
The tab is shown to whoever may view contracts; the Contracts tool must be switched on in the project (see Editing a project).
The overview
At the top the key figures, below them one tile per status, filters and the list. 1 Add a contract creates a new one.
The tiles filter the list:
You can also filter by Category and Risk and sort the list.
Categories
The category says what a contract is for and decides what it asks for:
| Category | What for |
|---|---|
| Crew, Cast, Extras | the people in front of and behind the camera |
| Location, Prop or vehicle, Service provider, Insurance | locations, props and sets, companies, cover |
| Rights, NDA | rights of use and confidentiality |
| Client contract | the commission itself — with correction rounds |
| Consent, AI consent | recordings and their publication, use by AI — with purposes to tick |
| Proof of participation | a person's confirmed participation — shown in their public profile if they wish |
What links a contract to the project
- Budget: fee, buyout and flat travel costs land as an item in the budget — planned while it is a draft, binding after the signature.
- Media pool: attached PDFs are in the media pool under Contracts / <party>.
- Notifications: the parties learn that something is ready for them to sign; you learn when someone has signed or declined and when a contract is about to run out.
Where to next
- Creating a contract — blank, from a template or from an earlier project
- Signing — release, sign, countersign
- Templates & standard signatures — create once, use in every project